ZULU 24 AIRSOFT RULES
Safety is our number one concern.
Refs duties are to maintain safety and direct game play, not to call players hits
Full seal eye protection
Eye protection must be worn at all times on the playing field
If you have a problem with your eyepro, contact a ref
Under 18 must wear face protection (no balaclavas)
No mags in guns in the Safe area
At the end of each game unload and clear chambers
Mandatory red rags. Red light for night time play. (just because you have a dead rag doesn’t mean you wont get shot again, welcome to airsoft)
All players must chrono primaries, CO2 pistols and gas shot guns
If there is an emergency on the field, immediately call a “cease fire” and contact a ref
Only certified EMT’s , professionally trained players, and Zulu 24 staff should respond to an injury, everyone else stay put.
Admin radio channel is 10, may be used by players in case of medical emergency
Any shot to a players gear or body is considered a Hit
Declare the hit by yelling “hit” loudly and putting your dead rag on your head (you will probably get shot again, deal with it)
If you feel you are being over shot, contact a ref
Dead men don’t talk
Only call your hit, not the opposing players
All weapons are Semi-auto only unless weapon is a support weapon
Support weapons must be a direct replica of any internationally accepted light or medium machine gun (not an AK with a drum mag)
Within CQB, support weapons are limited to a 3 to 5 round burst
Support weapon ROF cap is 1200rds/min
Pistols chronoing under 350fps with .25’s have no minimum engagement distance
Safety kills mandatory 10ft
Must say “Safety Kill” and be pointing gun at intended target
Players can only Safety Kill two opposing players at a time
If two players safety kill each other, they are both out
Pistols over ride safety kills but it must be simultaneous and score a hit
Knife kills are allowed and are executed by saying “knife Kill” while gently tapping the player, no need for a full on baseball bat swing.
All knives must be made of rubber or foam
No home made pyrotechnics of any kind
Cold smoke only
Grenades, mortars and IED’s have a 10ft kill radius outside of buildings and a one room kill radius inside buildings
Grenades must function as intended, duds don’t count.
Grenades may only be thrown thru doors and windows
DO NOT JUMP ON GRENADES !!!!
Rockets fired from approved launchers may only be fired at structures and vehicles. A hit to a structure will result in numerically half the players inside the Room directly impacted deemed “dead”. A second impact to the same room in under 30sec will “kill” the remainder of the players. If a medic is present in the impacted room, he is deemed “dead” upon the first impact. If a rocket impacts a vehicle, the first impact will result in immobilizing the vehicle and does not kill any occupants. A second impact a vehicle within 30sec will result in the vehicle being destroyed and “killing” any occupants of said vehicle. A vehicle that is immobilized with turn on the Hazard lights, a destroyed vehicle will be marked with a red light.
Stay on the property
Do not get in the boat
Don’t shoot animals
No real fire arms allowed, if you have a concealed carry permit, keep it in the car
No real knives with a cutting surface over 6 inches
No physical contact between players (do not fist fight)
400 fps rifles
500 fps sniper rifles
350 fps pistols